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Objective:
Beat your challenger
in the game of cribbage.
The object of
the game cribbage is to obtain 121 points before your opponent does.
This is accomplished by "pegging " or moving your pegs around the board
as you score points. It is also a game where etiquette is important.
The rituals associated with cutting and dealing, playing and pegging,
as well as the terminology, all serve the useful purpose of keeping
things in order - and they help to give the game a flavor of its own.
Terms used:
Card
Values
Two players use a standard 52 card pack and the Cards rank K (high)
Q J 10 9 8 7 6 5 4 3 2 A (low).
Cut
for Deal
The two players each cut a card from a shuffled deck to determine who
starts the game as Dealer and Pone (non Dealer), low card wins. If the
cards are equal the deck is shuffled and the players cut again.
Dealer
This is the player dealing the cards for a hand (round) and will have
the crib that hand.
Pone (chad)
The player who is dealt to, also the person who is dealt to for the
first hand. Dealer and Pone alternate each hand, however, in determining
game strategy the first Pone is often referred to as the Pone for the
game. In tournament play the Pone cuts the deck before the Dealer deals
the hand.
The Deal
The Dealer alternately
deals 6 cards to both the Pone and himself. The Dealer places the remaining
deck of cards face down on her side of the table.
The Discard
Both players discard, face down, 2 of the 6 cards to the Dealer's side
of the table.
The Starter
or Cut Card
After the cards have been dealt and the players have contributed to
the crib, the Pone cuts the deck and the Dealer turns over the top card
of the remaining deck. This is the Start card. The Start card is not
used during the play of the hands. The Pone must cut at least 4 cards
and must leave at least 4 card during the cut.
The Play
or "Pegging"
The objective here is two fold... Each player, starting with the Pone,
takes turns laying one card on the table. As they do, if they achieve
any of the card combinations as shone in the later table, they peg the
respective points. In addition, if they reach 31 exactly, they peg 2
points. The complete breakdown of card combinations and points follows.
Players announce the total pip value of the cards played by both players
and any points scored. The player must peg the points announced prior
to playing another card. Players peg by moving the rear peg ahead of
the front peg the number of points "holes" scored. The front peg is
the players most recent score and the rear peg the previous score.
The Crib
This refers to four cards that were placed face down on the Dealer's
side of the table at the start of a hand of play. They remain face down
until the end of the hand at which point they are counted and the points
are pegged by the dealer. Possession alternates as the players each
takes his or her turn as the dealer.
The Show
or "Counting the Hand"
After the Play, each player counts the points in their hand starting
with the Pone, then the Dealer and finally the Dealer's crib. The Start
card may be used to add to possible point values.
How to Play
Starting
the game
The game begins with
a shuffle of the cards. Each player cuts a card and the lowest card
wins, that person gets the first crib and deals the first hand. The
cards are then shuffled by the dealer. After the first hand, the opposite
player deals the cards and receives the crib. The dealer and possession
of the crib alternates each hand until the game ends.
Dealing and
the Crib
Each player is dealt six cards. They keep four of their choice and discard
two cards into the crib on the Dealer's side of the table. The crib
remains face down until the end of each hand when the crib points are
tallied and added to the dealer's total. The remaining deck is left
face down until each player has made their choices for which cards they
wish to keep and which cards they want to discard into the crib.
The Cut
After each player decides which cards they want in their hand & the
crib, the Pone cuts the deck and the Start card, or top card of the
remaining deck is turned over. If the Start card is a Jack , then the
dealer pegs (receives) two points immediately. (Called "Two for Nibs")
The Play
The object of this part of cribbage is to total the pip values of the
cards played to equal 15 or 31 points without going over. Cards are
valued by their number except for the face cards (Jack, Queen & King)
which are worth ten points. Aces are always valued as "one". The Pone
begins by playing the first card to the table, leading. Each player
alternately plays a card to the table, announcing the total pip value
of the cards played, in turn until 31 is reached. In addition to going
to 31, players may also get points for achieving any of the combinations
listed below... such as a pair, run or three of a kind, etc. If a player
only has cards in her hand that will exceed 31, then they say "Go" and
the other player may use his/her remaining cards to get to 31 and/or
to obtain any of the possible card combinations. If both players only
have remaining cards that will exceed 31, then the last player to place
a card on the table gets one point for "The Go" and the other player
begins the next round again until all cards have been used. The person
playing the last card not exceeding 31 pegs one point for "Last".
Cribbage
points:
| Name |
Description |
Score |
| Fifteens |
Any
combination of cards totaling 15 |
2
for each combination |
| Thirty-one |
Any
combination of cards totaling 31 |
2,
only during play |
| Last
Card |
Being
the last player to Play a card without exceeding 31 |
1,
only during play |
| Pairs |
Two
cards of the same rank |
2 |
| 3
of a kind |
Three
cards of the same rank |
6 |
| 4
of a kind |
Four
cards of the same rank |
12 |
| Runs |
A
combination of three or more cards in sequence(they need not be
of the same suit) |
1
point per card in sequence |
| Double
runs |
Two
3 card runs that center on a pair |
8 |
| Double
runs |
Two
4 card runs that center on a pair |
10
|
| Triple
runs |
Three
3 card runs that center on a three of a kind |
15 |
| Flush
Four |
Four cards of the same suit in the hand |
4 |
| Flush |
Start
Card is the same suit as a flush in your hand |
5 |
| Right
Jack |
A
jack of the same suit as the Start card |
1 |
The Show
or Count
After the play
comes the Show. Starting with the Pone, his hand of cards is displayed
and the results are pegged. Then the dealer displays his/her hand, pegs
the points and then turns over the crib and pegs those points. The objective
here is to make any of the mentioned card combinations, except 31. The
Start card (the face up card on the deck) is used with each player's
hand as well as the crib and the scores are pegged accordingly. After
the count the Pone becomes the Dealer and shuffles and deals the cards
thus beginning the next round and hand.
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