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Objective:

Beat your challenger in the game of cribbage.

The object of the game cribbage is to obtain 121 points before your opponent does. This is accomplished by "pegging " or moving your pegs around the board as you score points. It is also a game where etiquette is important. The rituals associated with cutting and dealing, playing and pegging, as well as the terminology, all serve the useful purpose of keeping things in order - and they help to give the game a flavor of its own.

Terms used:

Card Values
Two players use a standard 52 card pack and the Cards rank K (high) Q J 10 9 8 7 6 5 4 3 2 A (low).

Cut for Deal
The two players each cut a card from a shuffled deck to determine who starts the game as Dealer and Pone (non Dealer), low card wins. If the cards are equal the deck is shuffled and the players cut again.

Dealer
This is the player dealing the cards for a hand (round) and will have the crib that hand.

Pone (chad)
The player who is dealt to, also the person who is dealt to for the first hand. Dealer and Pone alternate each hand, however, in determining game strategy the first Pone is often referred to as the Pone for the game. In tournament play the Pone cuts the deck before the Dealer deals the hand.

The Deal
The Dealer alternately deals 6 cards to both the Pone and himself. The Dealer places the remaining deck of cards face down on her side of the table.

The Discard
Both players discard, face down, 2 of the 6 cards to the Dealer's side of the table.

The Starter or Cut Card
After the cards have been dealt and the players have contributed to the crib, the Pone cuts the deck and the Dealer turns over the top card of the remaining deck. This is the Start card. The Start card is not used during the play of the hands. The Pone must cut at least 4 cards and must leave at least 4 card during the cut.

The Play or "Pegging"
The objective here is two fold... Each player, starting with the Pone, takes turns laying one card on the table. As they do, if they achieve any of the card combinations as shone in the later table, they peg the respective points. In addition, if they reach 31 exactly, they peg 2 points. The complete breakdown of card combinations and points follows. Players announce the total pip value of the cards played by both players and any points scored. The player must peg the points announced prior to playing another card. Players peg by moving the rear peg ahead of the front peg the number of points "holes" scored. The front peg is the players most recent score and the rear peg the previous score.

The Crib
This refers to four cards that were placed face down on the Dealer's side of the table at the start of a hand of play. They remain face down until the end of the hand at which point they are counted and the points are pegged by the dealer. Possession alternates as the players each takes his or her turn as the dealer.

The Show or "Counting the Hand"
After the Play, each player counts the points in their hand starting with the Pone, then the Dealer and finally the Dealer's crib. The Start card may be used to add to possible point values.

 

How to Play

Starting the game
The game begins with a shuffle of the cards. Each player cuts a card and the lowest card wins, that person gets the first crib and deals the first hand. The cards are then shuffled by the dealer. After the first hand, the opposite player deals the cards and receives the crib. The dealer and possession of the crib alternates each hand until the game ends.

Dealing and the Crib
Each player is dealt six cards. They keep four of their choice and discard two cards into the crib on the Dealer's side of the table. The crib remains face down until the end of each hand when the crib points are tallied and added to the dealer's total. The remaining deck is left face down until each player has made their choices for which cards they wish to keep and which cards they want to discard into the crib.

The Cut
After each player decides which cards they want in their hand & the crib, the Pone cuts the deck and the Start card, or top card of the remaining deck is turned over. If the Start card is a Jack , then the dealer pegs (receives) two points immediately. (Called "Two for Nibs")

The Play
The object of this part of cribbage is to total the pip values of the cards played to equal 15 or 31 points without going over. Cards are valued by their number except for the face cards (Jack, Queen & King) which are worth ten points. Aces are always valued as "one". The Pone begins by playing the first card to the table, leading. Each player alternately plays a card to the table, announcing the total pip value of the cards played, in turn until 31 is reached. In addition to going to 31, players may also get points for achieving any of the combinations listed below... such as a pair, run or three of a kind, etc. If a player only has cards in her hand that will exceed 31, then they say "Go" and the other player may use his/her remaining cards to get to 31 and/or to obtain any of the possible card combinations. If both players only have remaining cards that will exceed 31, then the last player to place a card on the table gets one point for "The Go" and the other player begins the next round again until all cards have been used. The person playing the last card not exceeding 31 pegs one point for "Last".

Cribbage points:

Name Description Score
Fifteens Any combination of cards totaling 15 2 for each combination
Thirty-one Any combination of cards totaling 31 2, only during play
Last Card Being the last player to Play a card without exceeding 31 1, only during play
Pairs Two cards of the same rank 2
3 of a kind Three cards of the same rank 6
4 of a kind Four cards of the same rank 12
Runs A combination of three or more cards in sequence(they need not be of the same suit) 1 point per card in sequence
Double runs Two 3 card runs that center on a pair 8
Double runs Two 4 card runs that center on a pair 10
Triple runs Three 3 card runs that center on a three of a kind 15
Flush Four Four cards of the same suit in the hand 4
Flush Start Card is the same suit as a flush in your hand 5
Right Jack A jack of the same suit as the Start card 1

 

The Show or Count

After the play comes the Show. Starting with the Pone, his hand of cards is displayed and the results are pegged. Then the dealer displays his/her hand, pegs the points and then turns over the crib and pegs those points. The objective here is to make any of the mentioned card combinations, except 31. The Start card (the face up card on the deck) is used with each player's hand as well as the crib and the scores are pegged accordingly. After the count the Pone becomes the Dealer and shuffles and deals the cards thus beginning the next round and hand.